Unusual Locations
Total War: WARHAMMER III unusual locations are special buildings that can randomly appear in specific world regions. They provide local effects, dilemmas, and sometimes unique items in Immortal Empires. Browse all 40 unusual locations, their benefits, and where they can appear.
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Unusual LocationA Dark Gift
Diplomatic relations: -10 with all factions
(settlement owner)
Chaos Undivided corruption: +10
(local region)
Units recruited in this province have a permanent +20% melee attack bonus
Units recruited in this province have a permanent +10% melee defence bonus
Units recruited in this province have a permanent +10 armour bonus- Every time a unit is recruited in this province:
There is a +5% chance a random Chaos-aligned Legendary Lord will gain 10 ranks
There is a +10% chance a random province in the world will gain 100 Chaos corruption
There is a +5% chance a random Chaos-aligned Legendary Lord's army will gain maximum experience for all its units
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Unusual LocationAbandoned Forge of Hashut
Chance to forge a unique item when fusing two rare items: +20%
Diplomatic relations: +10 with Chaos Dwarfs
Units recruited in this province have a permanent +20 armour bonus- If owned by a faction that favours Undivided corruption:
Chaos Undivided corruption: +25- If owned by a faction that does not favour Undivided corruption:
Chaos Undivided corruption: +25
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Unusual LocationAssassin's Hideout
Chance for characters in this region to gain a trait associated with this location
Enemy Hero action success chance: -10%
(local characters)
Ambush defence chance: +10%
(all region owner armies)
Recruit rank: +3 for all units
(local province)
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Unusual LocationBeached Black Ark
This location will be costly to remove
Experience gained upon demolishing: +5000
(local characters)
Control: -3
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Unusual LocationBlessed Monastery
Chance for events to trigger related to this location
Character experience gain: +5%
(all characters)
Lord recruit rank: +3
(factionwide)
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Unusual LocationCarnival of Nurgle
Chance for characters in this region to gain a trait associated with this location
Control: +5
Nurgle corruption: +20
(local region)- When Nurgle corruption is 50 or more:
Nurgle corruption in adjacent provinces: +5
Small chance of a random Plague breaking out at the start of each turn
(local region)
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Unusual LocationCathayan Caravan
Chance for events to trigger related to this location
Control: +2
(local province)
Growth: +3
(local province)
Income from all buildings: +1%
(local region)
Small chance for this Caravan to depart each turn
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Unusual LocationCompany Docks
Chance for events to trigger related to this location
Growth: +5
Income from all buildings: +10%
(local region)
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Unusual LocationCovenant Laboratory
Crimson Fever: 5% chance per turn for a weak plague to infect this region
Crimson Pox: 1% chance per turn for a damaging plague to infect most of your faction
Crimson Plague: 0.01% chance per turn for a devastating plague to infect the entire world
Nurgle corruption: +20
(local region)- When this settlement has no active Plague:
Winds of Magic cost: -20% for all spells
(all region owner armies)
Immune to all non-Plague attrition
(all region owner armies)
Casualty replenishment rate: +10%
(all region owner armies)
Enables replenishment in foreign territory
(all region owner armies)
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Unusual LocationCrimson Skull Chambers
Khorne's Sanction: Each time you declare war on a faction all Khorne corruption in this province will be removed
This location will be extremely costly to remove
Khorne corruption: +20
(local region)- When Khorne corruption is 100 or more:
Khorne's Parting Gift: You will instantly declare war on +10 random factions
This location will be removed- When Khorne corruption is less than 50:
Charge bonus: +50%
(all region owner armies)
Base weapon damage: +20%
(all region owner armies)
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Unusual LocationCult of Pleasure
Unit experience gain per turn: +100
(all own and foreign armies in region)
Character experience per turn: +200
(all characters in region)- When Slaanesh corruption is 100 or more:
Immune to diplomatic penalties from trespassing
(all region owner armies)
Slaanesh corruption in adjacent provinces: +10
Slaanesh corruption: +30
(local region)
Each turn there is a +10% chance to spawn a Slaanesh Cult in one of your regions (excluding this region)
When normally killed in action, your Lords will be wounded instead
(all region-owning Lords)- When Slaanesh corruption less than 100:
Slaanesh corruption: +10
(local region)
Each turn there is a +2% chance to spawn a Slaanesh Cult in one of your regions (excluding this region)
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Unusual LocationDwarf Construction Site
Chance for events to trigger related to this location
Diplomatic relations: +20 with Dwarfs
Construction cost: -50% for all buildings
(local province)
Construction time: -33% for all buildings
(local province)
Heavy Supply Usage: Defender will begin Siege battles with no Defensive Supplies
(local region)
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Unusual LocationDwarf Mineshaft
Chance for events to trigger related to this location
Tradable resources produced: +5%
(settlement owner)
Income from all buildings: +10%
(local region)
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Unusual LocationElven Forts
Diplomatic relations: +40 with High Elves
Growth: +5
Tradable resources produced: +5%
(settlement owner)
Income from all buildings: +10%
(local region)
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Unusual LocationExquisite Vineyard
Chance for events to trigger related to this location
Control: +2
Slaanesh corruption: +5
(local region)
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Unusual LocationFaulty Doomsphere
This location will be extremely costly to remove
Control: -5
Research rate: +10
(settlement owner)
Skaven corruption: +8
(local region)- When Skaven corruption reaches 100:
Doomsphere will detonate- When Skaven corruption reaches 0:
Doomsphere will be removed safely
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Unusual LocationGrail Knight Grave
Control: +2
Corruption: -10
(local region)- When Control is 75 or more:
Chance for characters in this region to gain a trait associated with this location
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Unusual LocationGrand Illuminator's Residence
+10% chance per turn of increasing the Fealty of a random Elector Count
Prestige gained: +10 per turn
(settlement owner)
Chaos Undivided corruption: +10
(local region)- When Chaos Undivided corruption is 50 or more:
Prestige gained: +20 per turn
(settlement owner)
Chaos Undivided corruption: +5
(local region)
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Unusual LocationHealer's Camp
Chance of a plague spreading: -10%
(factionwide)
Plague duration: -1 turns
(factionwide)
Casualty replenishment rate: +2%
(factionwide)
Casualty replenishment rate: +5%
(armies in region)
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Unusual LocationHomeless Shelter
Control: +5
Income from all buildings: -5%
(local region)- When Control is below -50:
Income from all buildings: -10%
(local region)
Control: +5- When Control is 50 or more:
This location will be removed
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Unusual LocationOgre Mercenary Camp
Diplomatic relations: +100 with Ogre Kingdoms
Growth: -20
(local province)
Casualty replenishment rate: +2%
(all region owner armies)
Upkeep: -20% for All Ogre Kingdoms units (including mercenaries)
(all region owner armies)
Units recruited in this province have a permanent +10% melee defence bonus
Income from all buildings: -10%
(local region)
Global recruitment capacity: +1
(settlement owner)
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Unusual LocationPainted Skin Hideout
Research rate: +10
(settlement owner)
Tzeentch corruption: +15
(local region)- When Tzeentch corruption is 50 or more:
Tzeentch corruption: +5
(local region)
Research rate: +10
(settlement owner)
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Unusual LocationPeg Street Pawnbroker
The Pawnbroker will periodically offer you items for sale via events
Chance to gain a magic item: +10% per turn
Income from all buildings: +5%
(local region)- When Control is 90 or more:
The Pawnbroker's items will be half price- When all items have been purchased:
An event will soon trigger and this location will be removed
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Unusual LocationPrimordial Spawning Pools
Upkeep: -15% for all Blessed units
Income from all buildings: +5%
(local region)- When Control is 50 or more:
Attribute: Immune to Contact Effects for all Blessed units
Upkeep: -15% for all Blessed units
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Unusual LocationPurple Hand Safehouse
Once the Purple Hand has spread to 9 locations worlwide they will leave this location
(Current Locations: 1/9)
Campaign movement range: +9%
(all region owner armies)
Construction cost: -9% for all buildings
(factionwide for region owner)
Income from all buildings: +9%
(factionwide for region owner)
Winds of Magic power reserve capacity: +9
(all region owner armies)
Unit experience gain: +9%
(all region owner armies)- When Tzeentch corruption is 50 or more:
Tzeentch corruption: +7
(local region)
Each turn there is a +50% chance the Purple Hand will spread to another region somewhere in the world- When Tzeentch corruption is less than 50:
Tzeentch corruption: +15
(local region)
Each turn there is a +10% chance the Purple Hand will spread to another region somewhere in the world
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Unusual LocationRanger Outpost
Hidden armies will be visible
(armies in region)
Control: +2
Campaign movement range: +20% for own armies starting their turn in this region
(armies in region)
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Unusual LocationSacred Scythe Chapterhouse
Control: -4
Diplomatic relations: -20 with Vampire Counts
Immune to Vampiric attrition
(all armies)
Corruption: -10
(local region)
Attribute: Causes Fear when fighting against Vampire Counts
(factionwide)
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Unusual LocationSartosan Vault
Chance for events to trigger related to this location
Diplomatic relations: +50 with Vampire Coast
Control: -2
Diplomatic relations: -5 with all factions
Income from trade tariffs: -30%
(settlement owner)
Income from post-battle loot: +10%
(settlement owner)
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Unusual LocationSewer Dwelling
Control: -2
Skaven corruption: +15
(local region)- When Skaven corruption is 100 or more:
Chance for events to trigger related to this location
This location will be removed
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Unusual LocationShrine of Vaul
Improves the rarity of items gained from battle
Magic item drop chance from battle: +10%- When Control is positive:
Chance to gain a magic item: +20% per turn
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Unusual LocationSilver Pinnacle Enclave
Vigour loss reduction: -10%
(all armies)
Vampiric corruption: +20
(local region)- When Vampiric corruption is 100 or more:
Vampiric corruption: +10
(local region)
Double experience gain for units when fighting against Vampire Counts
(all region owner armies)
Enables magical attacks
(all region owner armies)
Control: +10
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Unusual LocationSnowy Hamlet
Immune to Snow attrition
(all region owner armies)
Corruption: -10
(local region)
Leadership: +2 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos
(all region owner armies)
Armour: +5 when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos
(all region owner armies)
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Unusual LocationThe Counting House
Chance for events to trigger related to this location- When settlement income is 500 or more:
Income from all buildings: +10%
(local region)
Growth: +5- When settlement income is 1000 or more:
Income from all buildings: +10%
(local region)
Growth: +5- When settlement income is 1500 or more:
Income from all buildings: +10%
(local region)
Growth: +5
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Unusual LocationThe Pit
Chaos Undivided corruption: +10
(local region)
Skaven corruption: +10
(local region)
Income from all buildings: +50%
(local region)- When Chaos Undivided corruption is 50 or more:
Chaos Undivided corruption: +10
(local region)
Income from all buildings: +20%
(local region)- When Skaven corruption is 50 or more:
Skaven corruption: +10
(local region)
Income from all buildings: +20%
(local region)
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Unusual LocationTower of the Cabal
The Cabal's Current Power Level: 10%- If a character ends turn in this region with 20 or more Legendary Lord defeat traits:
This location will be removed
Predestined Plans: The Cabal will become more powerful in all future campaigns...- If the Cabal's power level is 30% or more:
Expedited Schemes: Each time you destroy an enemy faction, you gain an effect, lasting one turn, that provides near-instant recruitment and construction- If the Cabal's power level is 50% or more:
Flawless Machinations: After losing a settlement to an enemy force, there is a 5% chance the force will be destroyed and the settlement returned- If the Cabal's power level is 70% or more:
Inevitable Consequences: After conquering a region, there is a 10% chance you will automatically occupy the entire province- If the Cabal's power level is 90% or more:
Impossible Outcomes: There is a 2% chance per turn that one of your enemies will have their entire faction utterly destroyed
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Unusual LocationUnderworld Sea Entrance
Underworld Sea travel time: -2
(settlement owner)
Sea Lanes journey duration: -1 turns
(settlement owner)- If not owned by Dark Elves:
Attribute: Causes Terror when fighting against Dark Elves
(all region owner armies)
Diplomatic relations: -20 with Dark Elves- If owned by Dark Elves:
Loyalty: +2 for new recruits
(settlement owner)
Diplomatic relations: +50 with Dark Elves
Physical resistance: +5% for War Hydra units
(all region owner armies)
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Unusual LocationUnearthed Tomb
Unit capacity: +2
Tomb Guard
Unit capacity: +2
Tomb Guard (Halberds)
Unit capacity: +2
Ushabti
Ushabti (Great Bows)
Unit capacity: +1
Necrosphinx
Diplomatic relations: +10 with Tomb Kings
Hero capacity: +1 for Necrotects- When Control is 90 or more:
Army capacity: +1
Diplomatic relations: +10 with Tomb Kings
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Unusual LocationUnstable Chaos Portal
Each turn there is a +20% chance a random region in this province will be razed (excluding this region)
Income from all buildings: +100%
(local region)- If owned by a faction that favours Undivided corruption:
Chaos Undivided corruption: +10
(local region)- If owned by a faction that does not favour Undivided corruption:
Chaos Undivided corruption: +20
(local region)- When any region in this province is currently razed:
Winds of Magic power reserve capacity: +5
(all region owner armies)
Income from all buildings: +100%
(local region)- When all regions in this province (excluding this region) are currently razed:
Each turn there is a +20% chance a random region in the world will be razed (excluding this region)
Income from all buildings: +200%
(local region)
Chance to gain a magic item: +10% per turn
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Unusual LocationWarpstone Meteor Impact
Research rate: +20
(settlement owner)
Skaven corruption: +30
(local region)- When Skaven corruption is 100 or more:
Research rate: +30
(settlement owner)
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Unusual LocationWitch Hunter Outpost
Control: +2
Missile Strength: +10% when fighting against Undead or Daemonic Factions
(all region owner armies)
Enemy Hero action success chance: -20%
(enemy armies in region)
Corruption: -4
(local region)