Witch Hunter Outpost
Witch Hunter Outpost is an unusual location in Total War: Warhammer III. It boosts missile damage against Undead and Daemonic factions and hinders enemy hero actions while reducing local corruption.
Witch Hunter Outpost
Sigmarite Witch Hunters
This is where the Witch Hunters are based and the stakes are kept – short ones to extinguish the Unliving, long ones to punish by burning those citizens who've turned to the Dark Arts.
Control: +2
Missile Strength: +10% when fighting against Undead or Daemonic Factions
(all region owner armies)
Enemy Hero action success chance: -20%
(enemy armies in region)
Corruption: -4
(local region)
Location Discovery
This unusual location can be discovered:
- From Turn: 5
- Discovery Chance: 5% per turn.
- Regions: In any region.
Eligible Races
This unusual location can be discovered by factions belonging to the following races:
- Beastmen
- Bretonnia
- Chaos Dwarfs
- Daemons of Chaos
- Dark Elves
- Dwarfs
- The Empire
- Grand Cathay
- Greenskins
- High Elves
- Khorne
- Kislev
- Lizardmen
- Norsca
- Nurgle
- Ogre Kingdoms
- Skaven
- Slaanesh
- Tomb Kings
- Tzeentch
- Vampire Coast
- Vampire Counts
- Warriors of Chaos
- Wood Elves
References: