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Witch Hunter Outpost

Witch Hunter Outpost is an unusual location in Total War: Warhammer III. It boosts missile damage against Undead and Daemonic factions and hinders enemy hero actions while reducing local corruption.

Witch Hunter Outpost
Sigmarite Witch Hunters
This is where the Witch Hunters are based and the stakes are kept – short ones to extinguish the Unliving, long ones to punish by burning those citizens who've turned to the Dark Arts.
  • Control: +2
  • Missile Strength: +10% when fighting against Undead or Daemonic Factions (all region owner armies)
  • Enemy Hero action success chance: -20% (enemy armies in region)
  • Corruption: -4 (local region)

Location Discovery

This unusual location can be discovered:

  • From Turn: 5
  • Discovery Chance: 5% per turn.
  • Regions: In any region.

Eligible Races

This unusual location can be discovered by factions belonging to the following races:

Beastmen
Bretonnia
Chaos Dwarfs
Daemons of Chaos
Dark Elves
Dwarfs
The Empire
Grand Cathay
Greenskins
High Elves
Khorne
Kislev
Lizardmen
Norsca
Nurgle
Ogre Kingdoms
Skaven
Slaanesh
Tomb Kings
Tzeentch
Vampire Coast
Vampire Counts
Warriors of Chaos
Wood Elves

References: