Elven Forts
Elven Forts is an unusual location in Total War: Warhammer III. It provides increased local growth, higher tradable resource output, additional regional income, and provides a strong garrison.
Elven Forts
Elven Enclave
As their designs are woven with near-peerless foresight across millennia-spanning lifetimes, the sudden appearance of the Asur is a cryptic occurrence to the younger races.
Diplomatic relations: +40 with High Elves
Growth: +5
Tradable resources produced: +5%
(settlement owner)
Income from all buildings: +10%
(local region)
- 4
Lothern Sea Guard (Shields)
Location Discovery
This unusual location can be discovered:
- From Turn: 5
- Discovery Chance: 5% per turn.
- Regions: Can be discovered in any region with a port settlement.
Eligible Races
This unusual location can be discovered by factions belonging to the following races:
- Beastmen
- Bretonnia
- Chaos Dwarfs
- Daemons of Chaos
- Dark Elves
- Dwarfs
- The Empire
- Grand Cathay
- Greenskins
- High Elves
- Khorne
- Kislev
- Lizardmen
- Norsca
- Nurgle
- Ogre Kingdoms
- Skaven
- Slaanesh
- Tomb Kings
- Tzeentch
- Vampire Coast
- Vampire Counts
- Warriors of Chaos
- Wood Elves
References: