Assassin’s Hideout
Assassin’s Hideout is an unusual location in Total War: Warhammer III. It offers additional regional effects, factionwide army bonuses, and the chance for characters to gain a unique trait.
Assassin's Hideout
Imperial Assassins
Unknown to the masses, the tides of war and diplomacy ebb and flow by the actions of a secret Imperial cabal of highly-trained killers.
Chance for characters in this region to gain a trait associated with this location
Enemy Hero action success chance: -10%
(local characters)
Ambush defence chance: +10%
(all region owner armies)
Recruit rank: +3 for all units
(local province)
Location Discovery
This unusual location can be discovered:
- From Turn: 5
- Discovery Chance: 5% per turn.
- Regions: In any region.
Trait: Assassin Training
While a character is present in the Assassin’s Hideout’s region or settlement, they have a chance to gain the Assassin Training trait:
- Within Settlement: 20% chance per turn.
- Within Region (outside settlement): 5% chance.
Assassin Training
It's an artform, really.
-
Character experience per turn: +100 -
Enemy Hero action success chance: -20% -
Attribute: Vanguard Deployment
Eligible Races
This unusual location can be discovered by factions belonging to the following races:
- Beastmen
- Bretonnia
- Chaos Dwarfs
- Daemons of Chaos
- Dark Elves
- Dwarfs
- The Empire
- Grand Cathay
- Greenskins
- High Elves
- Khorne
- Kislev
- Lizardmen
- Norsca
- Nurgle
- Ogre Kingdoms
- Skaven
- Slaanesh
- Tomb Kings
- Tzeentch
- Vampire Coast
- Vampire Counts
- Warriors of Chaos
- Wood Elves
References: