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Assassin’s Hideout

Assassin’s Hideout is an unusual location in Total War: Warhammer III. It offers additional regional effects, factionwide army bonuses, and the chance for characters to gain a unique trait.

Assassin's Hideout
Imperial Assassins
Unknown to the masses, the tides of war and diplomacy ebb and flow by the actions of a secret Imperial cabal of highly-trained killers.
  • Chance for characters in this region to gain a trait associated with this location
  • Enemy Hero action success chance: -10% (local characters)
  • Ambush defence chance: +10% (all region owner armies)
  • Recruit rank: +3 for all units (local province)

Location Discovery

This unusual location can be discovered:

  • From Turn: 5
  • Discovery Chance: 5% per turn.
  • Regions: In any region.

Trait: Assassin Training

While a character is present in the Assassin’s Hideout’s region or settlement, they have a chance to gain the Assassin Training trait:

  • Within Settlement: 20% chance per turn.
  • Within Region (outside settlement): 5% chance.
Assassin Training
It's an artform, really.
  • Character experience per turn: +100
  • Enemy Hero action success chance: -20%
  • Attribute: Vanguard Deployment

Eligible Races

This unusual location can be discovered by factions belonging to the following races:

Beastmen
Bretonnia
Chaos Dwarfs
Daemons of Chaos
Dark Elves
Dwarfs
The Empire
Grand Cathay
Greenskins
High Elves
Khorne
Kislev
Lizardmen
Norsca
Nurgle
Ogre Kingdoms
Skaven
Slaanesh
Tomb Kings
Tzeentch
Vampire Coast
Vampire Counts
Warriors of Chaos
Wood Elves

References: