Karaz-a-Karak (Mining Settlement)
Income generated: 100
Control: +1
Defensive supplies: +1000
Growth: +10
Corruption: -2
Grants 2 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Dwarf Warriors - 3
Miners - 2
Miners (Blasting Charges) - 1
Dwarf Warriors (Great Weapons) - 1
Longbeards - 1
Ironbreakers - 1
Grudge Throwers
Miners