TWDB

Hollow Wood Elves

Hollow is a building in Total War: WARHAMMER III.

Hollow

Deep beneath the earth and protected from the elements, safe from harm.
  • Income generated: 400
  • Defensive supplies: +1000
  • Growth: +10
  • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Corruption: -2
  • Income from all buildings: +2% (factionwide)
  • Grants 6 construction slots in the settlement
  • Winds of Magic power reserve: +9 per turn (armies in region)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 3Glade Guard
  • 2Eternal Guard
  • 2Eternal Guard (Shields)
  • 1Wardancers
  • 1Wardancers (Asrai Spears)
  • 1Glade Guard (Starfire Shafts)
Unlocks recruitment of:
  • Glade Guard

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)

Building levels

This building chain spans 5 levels

RuinLevel 1Level 2Level 3Level 4Level 5Ruined HallCopseGladeHollowHallGreat Hall

Faction restrictions

This building is available to the following races:

  • Wood Elves

Raw data

db/building_chains_tables
keywh_dlc05_wef_settlement_major_main
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_wood_elves_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_dlc05_wef_settlement_major_main_3
chainwh_dlc05_wef_settlement_major_main
level3
create_time10
create_cost5000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_dlc05_wef_settlement_major
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_dlc_cam_settlement_major_wood_elves
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—