Massif Orcal (Greenskin Stronghold) Greenskins
Massif Orcal (Greenskin Stronghold) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Massif Orcal (Greenskin Stronghold)
Massif Orcal
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.
Income generated: 240
Defensive supplies: +1000
Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Rock Idols
Growth: +100
Attrition: -10% when under siege (armies in region)
Corruption: -2
Local recruitment capacity: +1
Grants 9 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 4
Orc Boyz - 2
Orc Big 'Uns - 2
Black Orcs (Great Weapons) - 2
Orc Arrer Boyz - 1
Night Goblin Archers - 1
Trolls
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Other details
- Database key / building_chains
- wh2_dlc15_special_settlement_massif_orcal_grn
- Database key / building_levels
- wh2_dlc15_special_settlement_massif_orcal_grn_5
- Level
- 5
- Primary building level requirement
- 0
- Build cost
- 10000
- Build time
- 6