TWDB

Massif Orcal (Greenskin Camp) Greenskins

Massif Orcal (Greenskin Camp) is a building in Total War: WARHAMMER III.

Massif Orcal (Greenskin Camp)

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
  • Income generated: 120
  • Defensive supplies: +1000
  • Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Arrows
  • Growth: +40
  • Attrition: -10% when under siege (armies in region)
  • Corruption: -2
  • Local recruitment capacity: +1
  • Grants 4 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 5Orc Boyz
  • 2Goblin Archers
  • 1Goblins
  • 1Goblins (Spears)
  • 1Orc Arrer Boyz
  • 1Trolls
Unlocks recruitment of:
  • Snotling Pump Wagons
  • Goblins
  • Squig Herd

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Greenskins

Raw data

db/building_chains_tables
keywh2_dlc15_special_settlement_massif_orcal_grn
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icondata\UI\Buildings\tier_icons\tier_greenskins_orc_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc15_special_settlement_massif_orcal_grn_2
chainwh2_dlc15_special_settlement_massif_orcal_grn
level2
create_time3
create_cost2500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost1
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_greenskin
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—