Massif Orcal (Greenskin Camp) Greenskins
Massif Orcal (Greenskin Camp) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Massif Orcal (Greenskin Camp)
Massif Orcal
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
Income generated: 120
Defensive supplies: +1000
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Arrows
Growth: +40
Attrition: -10% when under siege (armies in region)
Corruption: -2
Local recruitment capacity: +1
Grants 4 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Orc Boyz - 2
Goblin Archers - 1
Goblins - 1
Goblins (Spears) - 1
Orc Arrer Boyz - 1
Trolls
Unlocks recruitment of:
Snotling Pump Wagons
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Other details
- Database key / building_chains
- wh2_dlc15_special_settlement_massif_orcal_grn
- Database key / building_levels
- wh2_dlc15_special_settlement_massif_orcal_grn_2
- Level
- 2
- Primary building level requirement
- 0
- Build cost
- 2500
- Build time
- 3