Massif Orcal (Greenskin Encampment) Greenskins
Massif Orcal (Greenskin Encampment) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Massif Orcal (Greenskin Encampment)
Massif Orcal
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
Income generated: 160
Defensive supplies: +1000
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Giant Dungballs
Growth: +60
Attrition: -10% when under siege (armies in region)
Corruption: -2
Local recruitment capacity: +1
Grants 6 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Orc Boyz - 2
Orc Big 'Uns - 2
Orc Arrer Boyz - 1
Goblin Archers - 1
Trolls
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Other details
- Database key / building_chains
- wh2_dlc15_special_settlement_massif_orcal_grn
- Database key / building_levels
- wh2_dlc15_special_settlement_massif_orcal_grn_3
- Level
- 3
- Primary building level requirement
- 0
- Build cost
- 4000
- Build time
- 4