Massif Orcal (Greenskin Hideout) Greenskins
Massif Orcal (Greenskin Hideout) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Massif Orcal (Greenskin Hideout)
Massif Orcal
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
Income generated: 80
Defensive supplies: +1000
Growth: +20
Attrition: -10% when under siege (armies in region)
Corruption: -2
Local recruitment capacity: +1
Grants 2 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 4
Goblins (Spears) - 4
Orc Boyz - 2
Goblin Archers - 1
Goblins
Unlocks recruitment of:
Goblins
Squig Herd
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Other details
- Database key / building_chains
- wh2_dlc15_special_settlement_massif_orcal_grn
- Database key / building_levels
- wh2_dlc15_special_settlement_massif_orcal_grn_1
- Level
- 1
- Primary building level requirement
- 0
- Build cost
- 1000
- Build time
- 2