TWDB

Massif Orcal (Greenskin Hideout) Greenskins

Massif Orcal (Greenskin Hideout) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.

Massif Orcal (Greenskin Hideout)
Massif Orcal
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
  • Income generated: 80
  • Defensive supplies: +1000
  • Growth: +20
  • Attrition: -10% when under siege (armies in region)
  • Corruption: -2
  • Local recruitment capacity: +1
  • Grants 2 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Goblins (Spears)
  • 4Orc Boyz
  • 2Goblin Archers
  • 1Goblins
Unlocks recruitment of:
  • Goblins
  • Squig Herd

Building levels

This building chain spans 5 levels

Availability

This building is available to the following races:

  • Greenskins

Other details

Database key / building_chains
wh2_dlc15_special_settlement_massif_orcal_grn
Database key / building_levels
wh2_dlc15_special_settlement_massif_orcal_grn_1
Level
1
Primary building level requirement
0
Build cost
1000
Build time
2