Asur Colony High Elves (High Elf Sea Patrol)
Asur Colony is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Asur Colony
Elven Colony
The ceaselessly marching Sea Guard patrol the colonists’ halls and groves. Every day, newly claimed plots extend the burgeoning city’s perimeter.
Income generated: 400
Unlocks
Hero recruitment: Mage
Defensive supplies: +1000
Growth: +50
Corruption: -2
Army ability: "Channelling Spire" (armies in region)
Grants 3 construction slots in the settlement- IsNOTUniqueRegionOrFort
Improved tower projectiles: Bolt Thrower
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle- If this province is the site of an ancient High Elf colony:
Elven Colony Availability: +1
Control: +2- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Spearmen - 5
Lothern Sea Guard (Shields) - 1
Oceanids
Hidden effects
This building has the following hidden effects:
- [HIDDEN] wh3_dlc27_effect_elven_colony_upkeep
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- High Elves
This building is only available to High Elf Sea Patrol.
Other details
- Database key / building_chains
- wh3_dlc27_hef_colony_settlement_major
- Database key / building_levels
- wh3_dlc27_hef_colony_settlement_major_3
- Level
- 3
- Primary building level requirement
- 0
- Build cost
- 3500
- Build time
- 4