Hexoatl (Temple-Citadel) Lizardmen
Hexoatl (Temple-Citadel) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Hexoatl (Temple-Citadel)
Hexoatl
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
Income generated: 300
Defensive supplies: +1000
Improved tower projectiles: Rays of Light
Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Growth: +50
Corruption: -2
Army ability: "Geomantic Nexus" (armies in region)
Grants 9 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 3
Saurus Warriors (Shields) - 2
Saurus Warriors - 2
Saurus Spears - 2
Saurus Spears (Shields) - 2
Skink Cohort (Javelins) - 1
Temple Guard - 1
Cold One Spear-Riders - 1
Terradon Riders - 1
Feral Stegadon
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Lizardmen
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
Other details
- Database key / building_chains
- wh2_main_special_settlement_hexoatl_lzd
- Database key / building_levels
- wh2_main_special_settlement_hexoatl_lzd_5
- Level
- 5
- Primary building level requirement
- 0
- Build cost
- 16000
- Build time
- 8
