Asur Colony High Elves
Asur Colony is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Asur Colony
Ancient Elven Colony
The ceaselessly marching Sea Guard patrol the colonists’ halls and groves. Every day, newly claimed plots extend the burgeoning city’s perimeter.
Income generated: 200
Defensive supplies: +1000
Growth: +22
Corruption: -2
Income from Ports: +2% (factionwide)
Grants 3 construction slots in the settlement- When the
High Elf Sea Patrol have been confederated:
Dragonship Supplies: +60 per turn- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Spearmen - 5
Archers (Light Armour) - 1
Silver Helms
Unlocks recruitment of:
Lothern Sea Guard
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- High Elves
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Arnheim, The Bleak Coast
- Citadel of Dusk, The Capes
- Fortress of Dawn, Dawn's Landing
- Great Turtle Isle, The Turtle Isles
- The Star Tower, Volcanic Islands
- Tower of the Sun, Eastern Colonies
Other details
- Database key / building_chains
- wh2_main_special_settlement_colony_major_hef
- Database key / building_levels
- wh2_main_special_settlement_colony_major_hef_3
- Level
- 3
- Primary building level requirement
- 0
- Build cost
- 5000
- Build time
- 5
