TWDB

Abyssal Wood Vampire Counts

Abyssal Wood is a building in Total War: WARHAMMER III.

Abyssal Wood

Sylvania's woods are dingy copses of twisted, half-rotted trees that claw what nourishment they can from the bone-strewn soil.
  • Unit capacity: +3 Dire Wolves
  • Unit capacity: +1 Mournguls
  • Unlocks Hero recruitment: Mourngul Haunter
  • When technology "Grave Robbing" is researched:
  • Corpses: 10 per turn (local province)
Unlocks recruitment of:
  • Mournguls

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh_main_VAMPIRES_forest
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediatrue
building_superchainwh2_main_sch_military3_warmachines
optional_tier_icon—
optional_sort_order2
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_vmp_forest_2
chainwh_main_VAMPIRES_forest
level1
create_time2
create_cost2500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_VAMPIRES_forest
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement2
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—