Karak Eight Peaks (Greenskin Hideout) Greenskins
Karak Eight Peaks (Greenskin Hideout) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Karak Eight Peaks (Greenskin Hideout)
Major Settlement
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
Income generated: 80
Control: +1 in adjacent provinces
Defensive supplies: +1000
Growth: +10
Corruption: -2
Local recruitment capacity: +1
Grants 2 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 4
Goblins (Spears) - 4
Orc Boyz - 2
Orc Big 'Uns - 2
Goblin Archers - 1
Goblins - 1
Black Orcs (Great Weapons) - 1
Goblin Rock Lobbers
Unlocks recruitment of:
Goblins
Squig Herd
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
Other details
- Database key / building_chains
- wh_main_special_settlement_eight_peaks
- Database key / building_levels
- wh_main_special_settlement_eight_peaks_1_grn
- Level
- 1
- Primary building level requirement
- 0
- Build cost
- 1000
- Build time
- 2
