TWDB

Dimensional Nexus Tzeentch

Dimensional Nexus is a building in Total War: WARHAMMER III.

Dimensional Nexus

An opening upon the world's skin which refuses to heal – an infernal gate through which Daemons shall pass.
  • Can be converted into a Bastion
  • Income generated: 250
  • Defensive supplies: +1000
  • Growth: +10
  • Construction cost: -20% for Military Recruitment buildings (local province)
  • Tzeentch corruption in adjacent provinces: +5
  • Tzeentch corruption: +2
  • Recruitment cost: -20%
  • Grants 5 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Blue Horrors of Tzeentch
  • 2Pink Horrors of Tzeentch
  • 1Forsaken of Tzeentch
  • 1Exalted Pink Horrors of Tzeentch
  • 1Chaos Knights of Tzeentch
  • 1Screamers of Tzeentch
Unlocks recruitment of:
  • Blue Horrors of Tzeentch
  • Chaos Furies (Tzeentch)

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)

Building levels

This building chain spans 5 levels Some levels branch into multiple building options.

Faction restrictions

This building is available to the following races:

  • Tzeentch

Raw data

db/building_chains_tables
keywh3_main_tze_settlement_major
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_tze_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_tze_settlement_major_4
chainwh3_main_tze_settlement_major
level4
create_time6
create_cost8000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost4
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh3_cam_settlement_major_tzeentch
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—