Cultist Enclave (Animals) Nurgle
Cultist Enclave (Animals) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Animals)
Exotic Animals
In larger enclaves, where animal culling occurs on a vast scale, some workers are Cult members while others are oblivious to the true masters they serve.
Infections: 40 per turn
Infection cost to create a Plague: -10% (local province)
Hidden effects
This building has the following hidden effects:
- HIDDEN - (USED WHEN WE NEED TO SCOPE TO SETTLEMENTS AND FORCES WITHOUT SHOWING BOTH EFFECTS IN UI) Infection cost to create a Plague: -10% (armies in province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Nurgle
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Caverns of Sotek, The Jungles of the Gods
- Cragroth Deep, The Black Flood
- Eagle Eyries, Gash Kadrak
- Gaean Vale, Avelorn
- Hell Pit, Black Blood Pass
- Jungles of Chi'an, Jungles of Chi'an
- Mount Arachnos, Southlands World's Edge Mountains
- Oyxl, The Lost Valley
- Scarpel's Lair, Ashen Coast
- Shang-Wu, Celestial Riverlands
- The Haunted Forest, The Haunted Forest
- Tor Sethai, Caledor
- Verdanos, Western Border Princes
The Realm of Chaos
This building chain can be built in the following regions:
- Chimera Plateau, Plain of Bone
- Eagle Eyries, Gash Kadrak
- Hell Pit, Black Blood Pass
- Shang-Wu, Celestial Riverlands
Other details
- Database key / building_chains
- wh3_main_nur_resource_animals
- Database key / building_levels
- wh3_main_nur_resource_animals_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2000
- Build time
- 3

