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Cultist Enclave (Animals) Nurgle

Cultist Enclave (Animals) is a building in Total War: WARHAMMER III.

Cultist Enclave (Animals)

In larger enclaves, where animal culling occurs on a vast scale, some workers are Cult members while others are oblivious to the true masters they serve.
  • Infections: 40 per turn
  • Infection cost to create a Plague: -10% (local province)

Hidden effects

This building has the following hidden effects:

  • HIDDEN - (USED WHEN WE NEED TO SCOPE TO SETTLEMENTS AND FORCES WITHOUT SHOWING BOTH EFFECTS IN UI) Infection cost to create a Plague: -10% (armies in province)

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Nurgle

Raw data

db/building_chains_tables
keywh3_main_nur_resource_animals
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_resource_animals
optional_tier_icon—
optional_sort_order10
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_nur_resource_animals_3
chainwh3_main_nur_resource_animals
level2
create_time3
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_main_nur_resource_animals
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement3
audio_building_typewh_cam_resource_worshop
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—