TWDB

Cultist Camp (Animals) Nurgle

Cultist Camp (Animals) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.

Cultist Camp (Animals)
Exotic Animals
To flourish, Cults require mortals, who in-turn require mortal accoutrements such as animals for meat and leather.
  • Infections: 20 per turn
  • Infection cost to create a Plague: -5% (local province)

Hidden effects

This building has the following hidden effects:

  • HIDDEN - (USED WHEN WE NEED TO SCOPE TO SETTLEMENTS AND FORCES WITHOUT SHOWING BOTH EFFECTS IN UI) Infection cost to create a Plague: -5% (armies in province)

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Nurgle

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

The Realm of Chaos

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh3_main_nur_resource_animals
Database key / building_levels
wh3_main_nur_resource_animals_1
Level
0
Primary building level requirement
1
Build cost
750
Build time
3