Cultist Enclave (Spices) Khorne
Cultist Enclave (Spices) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Spices)
Spice Trading
Long term effects' and 'substance abuse' are foreign concepts to the Blood God.
Income generated: 120
Enemy leadership: -8 (enemy armies in province)
Melee attack: +1 (all armies)
Passive ability: "Berserk" for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (armies in province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Khorne
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Copher, Coast of Araby
- Fallen Gates, Isthmus of Lustria
- Fortress of Dawn, Dawn's Landing
- Lybaras, Crater of the Waking Dead
- Nuja, Estalia
- Pigbarter, Scalded Delta
- Shang-Yang, Warpstone Desert
- The Maw Gate, Ivory Road
- The Palace of Ruin, The Frigid Wasteland
- Tower of the Sun, Eastern Colonies
- Wei-Jin, Imperial Road
The Realm of Chaos
This building chain can be built in the following regions:
- Mount Thug, Wyrm Pass
- Pigbarter, The Plain of Bones
- Shang-Yang, Warpstone Desert
- Wei-Jin, Imperial Road
Other details
- Database key / building_chains
- wh3_main_kho_resource_spices
- Database key / building_levels
- wh3_main_kho_resource_spices_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2500
- Build time
- 3

