Cultist Outpost (Spices) Khorne
Cultist Outpost (Spices) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Outpost (Spices)
Spice Trading
Workers in 'spice' production facilities need to wear special protective garments, lest the fumes make them as volatile as the intended recipients!
Income generated: 80
Enemy leadership: -6 (enemy armies in province)
Passive ability: "Berserk" for Marauders, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights, Chaos Chariots, Gorebeast Chariots, Skullcrushers and Chaos Warshrine units (armies in province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Khorne
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Copher, Coast of Araby
- Fallen Gates, Isthmus of Lustria
- Fortress of Dawn, Dawn's Landing
- Lybaras, Crater of the Waking Dead
- Nuja, Estalia
- Pigbarter, Scalded Delta
- Shang-Yang, Warpstone Desert
- The Maw Gate, Ivory Road
- The Palace of Ruin, The Frigid Wasteland
- Tower of the Sun, Eastern Colonies
- Wei-Jin, Imperial Road
The Realm of Chaos
This building chain can be built in the following regions:
- Mount Thug, Wyrm Pass
- Pigbarter, The Plain of Bones
- Shang-Yang, Warpstone Desert
- Wei-Jin, Imperial Road
Other details
- Database key / building_chains
- wh3_main_kho_resource_spices
- Database key / building_levels
- wh3_main_kho_resource_spices_2
- Level
- 1
- Primary building level requirement
- 2
- Build cost
- 1500
- Build time
- 2

