TWDB

Cultist Enclave (Medicine) Khorne

Cultist Enclave (Medicine) is a building in Total War: WARHAMMER III.

Cultist Enclave (Medicine)

The Blood God has nothing against herbal enhancements – as long as the blood flows and the land burns.
  • Income generated: 120
  • Hit points: +2% (all characters factionwide)
  • Casualty replenishment rate: +2% (all armies)
  • Casualty replenishment rate: +9% (armies in local province)

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Khorne

Raw data

db/building_chains_tables
keywh3_main_kho_resource_medicine
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_resource_medicine
optional_tier_icon—
optional_sort_order10
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_kho_resource_medicine_3
chainwh3_main_kho_resource_medicine
level2
create_time3
create_cost2500
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_main_kho_resource_medicine
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement3
audio_building_typewh_cam_resource_worshop
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—