TWDB

Cultist Camp (Medicine) Khorne

Cultist Camp (Medicine) is a building in Total War: WARHAMMER III.

Cultist Camp (Medicine)

Even Khorne's most loyal servants, savage and wild as they are, require healing after a battle.
  • Income generated: 40
  • Casualty replenishment rate: +1% (all armies)
  • Casualty replenishment rate: +3% (armies in local province)

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Khorne

Raw data

db/building_chains_tables
keywh3_main_kho_resource_medicine
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh2_main_sch_resource_medicine
optional_tier_icon—
optional_sort_order10
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_kho_resource_medicine_1
chainwh3_main_kho_resource_medicine
level0
create_time1
create_cost750
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_main_kho_resource_medicine
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement1
audio_building_typewh_cam_resource_worshop
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—