TWDB

Cultist Enclave (Furs) Khorne

Cultist Enclave (Furs) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.

Cultist Enclave (Furs)
Wild Game
A larger camp that can be distinguished from the more mundane versions by the terrible runes singed into the furs.
  • Income generated: 120
  • Recruitment cost: -30% for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • Recruit rank: +2 for Marauders of Khorne and Marauder Horsemen of Khorne units (local province)
  • Missile resistance: 2% (all armies)

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Khorne

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

The Realm of Chaos

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh3_main_kho_resource_furs
Database key / building_levels
wh3_main_kho_resource_furs_3
Level
2
Primary building level requirement
3
Build cost
2500
Build time
3