TWDB

Cultist Enclave (Animals) Khorne

Cultist Enclave (Animals) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.

Cultist Enclave (Animals)
Exotic Animals
No Cultists serve in these monstrous spawning complexes, their work taken by brutish taskmasters chosen from the very stock they raise.
  • Income generated: 120
  • Recruitment cost: -30% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • Recruit rank: +2 for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (local province)
  • Speed: +2% for Chaos Warhounds, Flesh Hounds, Forsaken, Khorngors, Chaos Spawn, Bloodbeasts, Minotaurs and Slaughterbrute units (all armies)
Unlocks recruitment of:
  • Minotaurs of Khorne
  • Minotaurs of Khorne (Great Weapons)
  • Slaughterbrute

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Khorne

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

The Realm of Chaos

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh3_main_kho_resource_animals
Database key / building_levels
wh3_main_kho_resource_animals_3
Level
2
Primary building level requirement
3
Build cost
2500
Build time
3