TWDB

Charnel Scape Undead Legions

Charnel Scape is a building in Total War: WARHAMMER III.

Charnel Scape

Death as far as the eye can see. But Nagash’s gaze reaches beyond it still.
  • Income generated: 325
  • Defensive supplies: +2200
  • Vampiric corruption: +1
  • Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
  • Grants 5 construction slots in the settlement
  • Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy
  • When Devastated by the Ritual of Undeath:
  • Empower 4 Sigils within the Black Pyramid
  • Diplomatic relations: -1 with all factions
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Nehekharan Warriors
  • 3Skeleton Archers
  • 3Zombie Pirate Gunnery Mob (Handgunners)
  • 2Grave Guard
  • 2Deck Droppers
  • 1Mortars
Unlocks recruitment of:
  • Skeleton Warriors
  • Zombies
  • Zombie Pirate Deckhand Mob
  • Skeleton Warriors

Hidden effects

This building has the following hidden effects:

  • wh3_dlc29_pooled_resource_nag_necropolises_count_other_unseen

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Undead Legions

Raw data

db/building_chains_tables
keywh3_dlc29_nag_settlement_necropolis
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_nag_necropolis.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_dlc29_nag_settlement_necropolis_4
chainwh3_dlc29_nag_settlement_necropolis
level4
create_time6
create_cost5000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh3_dlc29_nag_settlement
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typeWh3_DLC29_Cam_Settlement_Major_Undeath
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_costnecromantic_energy_major_settlement_4
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—