Crypt Colony
Income generated: 100
Defensive supplies: +1000
Vampiric corruption: +1
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
(local province)
Grants 2 construction slots in the settlement
Local and adjacent provinces become part of the Land of the Dead, granting access to Necromantic Energy- When Devastated by the Ritual of Undeath:
Empower 2
Sigils within the Black Pyramid
Diplomatic relations: -1 with all factions- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 4
Skeleton Archers - 3
Skeleton Warriors - 3
Zombie Pirate Gunnery Mob - 2
Zombies - 2
Fell Bats - 1
Crypt Ghouls
Skeleton Warriors
Zombies
Zombie Pirate Deckhand Mob
Skeleton Warriors