TWDB

Aberrant Monolith Norsca

Aberrant Monolith is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.

Aberrant Monolith
Chaos Altar
As the edifice dreams of far-off gods, offerings seethe to hissing slag and coalesce into its blasphemy of quivering flesh and lifeless matter.
  • Dark Ritual: +1
  • Spoils can be transferred from Pillaging forces here to the faction
  • Control: +2
  • Income generated: 75
  • Spoils: +6 per turn
  • When technology "Prophetic Seer-Craft" researched:
  • Spell intensity: +10% (all armies in adjacent provinces)
  • When at Tier 1 Arcane Power:
  • Dark Ritual Augmentations:
  • Sayl steals +5% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +2
  • Winds of Magic power reserve capacity: +5 (all armies in local and adjacent regions)
  • Research rate: +2
  • When at Tier 2 Arcane Power:
  • Dark Ritual Augmentations – Stage I:
  • Sayl steals +7% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +3
  • Winds of Magic power reserve capacity: +10 (all armies in local and adjacent regions)
  • Research rate: +3
  • When at Tier 3 Arcane Power:
  • Hero recruit rank: +3 for Shaman-Sorcerers (local province)
  • Dark Ritual Augmentations – Stage II:
  • Sayl steals +9% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +4
  • Winds of Magic power reserve capacity: +15 (all armies in local and adjacent regions)
  • Research rate: +4
  • When at Tier 4 Arcane Power:
  • Hero recruit rank: +4 for Shaman-Sorcerers (local province)
  • Dark Ritual Augmentations – Stage III:
  • Sayl steals +11% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +5
  • Winds of Magic power reserve capacity: +20 (all armies in local and adjacent regions)
  • Research rate: +5
  • When at Tier 5 Arcane Power:
  • Hero recruit rank: +5 for Shaman-Sorcerers (local province)
  • Dark Ritual Augmentations – Stage IV:
  • Sayl steals +13% of the experience earned by other Lords (all armies in local and adjacent regions)
  • Chaos Undivided corruption: +6
  • Winds of Magic power reserve capacity: +25 (all armies in local and adjacent regions)
  • Income generated: 75
  • Research rate: +6
  • Dark Ritual battle completed: The Night of Revelation
  • Winds of Magic power reserve capacity: +1 (factionwide)
Provides garrison:
  • 3Marauders (Great Weapons)
  • 2Marauders
  • 2Norscan Warhounds (Poison)
  • 1Marauder Horsemen

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Norsca

Other details

Database key / building_chains
wh3_dlc27_settlement_nor_chaos_altar_und
Database key / building_levels
wh3_dlc27_nor_chaos_altar_und_minor_human_2
Level
2
Primary building level requirement
0
Build cost
1500
Build time
2