Aberrant Monolith Norsca
Aberrant Monolith is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Aberrant Monolith
Chaos Altar
As the edifice dreams of far-off gods, offerings seethe to hissing slag and coalesce into its blasphemy of quivering flesh and lifeless matter.
Dark Ritual: +1
Spoils can be transferred from Pillaging forces here to the faction
Control: +2
Income generated: 75
Spoils: +6 per turn- When
technology "Prophetic Seer-Craft" researched:
Spell intensity: +10% (all armies in adjacent provinces)- When at Tier 1 Arcane Power:
Dark Ritual Augmentations:
Sayl steals +5% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +2
Winds of Magic power reserve capacity: +5 (all armies in local and adjacent regions)
Research rate: +2- When at Tier 2 Arcane Power:
Dark Ritual Augmentations – Stage I:
Sayl steals +7% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +3
Winds of Magic power reserve capacity: +10 (all armies in local and adjacent regions)
Research rate: +3- When at Tier 3 Arcane Power:
Hero recruit rank: +3 for Shaman-Sorcerers (local province)
Dark Ritual Augmentations – Stage II:
Sayl steals +9% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +4
Winds of Magic power reserve capacity: +15 (all armies in local and adjacent regions)
Research rate: +4- When at Tier 4 Arcane Power:
Hero recruit rank: +4 for Shaman-Sorcerers (local province)
Dark Ritual Augmentations – Stage III:
Sayl steals +11% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +5
Winds of Magic power reserve capacity: +20 (all armies in local and adjacent regions)
Research rate: +5- When at Tier 5 Arcane Power:
Hero recruit rank: +5 for Shaman-Sorcerers (local province)
Dark Ritual Augmentations – Stage IV:
Sayl steals +13% of the experience earned by other
Lords
(all armies in local and adjacent regions)
Chaos Undivided corruption: +6
Winds of Magic power reserve capacity: +25 (all armies in local and adjacent regions)
Income generated: 75
Research rate: +6- Dark Ritual battle completed: The Night of Revelation
Winds of Magic power reserve capacity: +1 (factionwide)
- 3
Marauders (Great Weapons) - 2
Marauders - 2
Norscan Warhounds (Poison) - 1
Marauder Horsemen
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Norsca
Other details
- Database key / building_chains
- wh3_dlc27_settlement_nor_chaos_altar_und
- Database key / building_levels
- wh3_dlc27_nor_chaos_altar_und_minor_human_2
- Level
- 2
- Primary building level requirement
- 0
- Build cost
- 1500
- Build time
- 2