TWDB

Nexus of Depravity Beastmen

Nexus of Depravity is a building in Total War: WARHAMMER III.

Nexus of Depravity

Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around.
  • Melee attack: +3 when fighting against Lizardmen (factionwide)
  • Campaign movement range: +10% (armies in region)
  • Horde recruitment capacity +3 (armies in region)
  • Ambush success chance: +15% (armies in region)
  • Chaos Undivided corruption: +2
  • Grants 2 construction slots in the settlement
  • Winds of Magic power reserve capacity: +3 (factionwide)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 2Bestigor Herd
  • 2Ungor Herd
  • 2Gor Herd (Shields)
  • 2Gor Herd
  • 1Ungor Spearmen Herd (Shields)
  • 1Centigors
Unlocks recruitment of:
  • Tuskgor Chariots
  • Gor Herd
  • Ungor Herd
  • Ungor Spearmen Herd (Shields)
  • Giant
  • Feral Manticore
  • Chaos Spawn
  • Harpies

Hidden effects

This building has the following hidden effects:

  • (Hidden) Replaces land battle with a pathway battle

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Beastmen

Raw data

db/building_chains_tables
keywh2_dlc17_bst_special_settlement_hexoatl
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc17_bst_special_settlement_hexoatl_3
chainwh2_dlc17_bst_special_settlement_hexoatl
level3
create_time1
create_cost0
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_dlc_cam_settlement_capital_beastmen
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—