Occupied Massif Orcal (Level 3) Greenskins
Occupied Massif Orcal (Level 3) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Occupied Massif Orcal (Level 3)
Massif Orcal
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
Income generated: 400
Defensive supplies: +1000
Growth: +30
Attrition: -10% when under siege (armies in region)
Corruption: -2
Local recruitment capacity: +1
Grants 6 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 5
Savage Orcs - 4
Savage Orc Arrer Boyz - 1
Savage Orc Big 'Uns
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Greenskins
Other details
- Database key / building_chains
- wh2_dlc15_special_settlement_massif_orcal_savage
- Database key / building_levels
- wh2_dlc15_special_settlement_massif_orcal_savage_3
- Level
- 3
- Primary building level requirement
- 0
- Build cost
- 3000
- Build time
- 4