TWDB

The Maelstrom (Inert) Other

The Maelstrom (Inert) is a building in Total War: WARHAMMER III.

The Maelstrom (Inert)

The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
  • FavouredCorruptionUndivided
  • Chaos Undivided corruption: +2
  • FavouredCorruptionKhorne
  • Khorne corruption: +2
  • FavouredCorruptionNurgle
  • Nurgle corruption: +2
  • FavouredCorruptionNone
  • Corruption: -2
  • FavouredCorruptionSkaven
  • Skaven corruption: +2
  • FavouredCorruptionSlaanesh
  • Slaanesh corruption: +2
  • FavouredCorruptionTzeentch
  • Tzeentch corruption: +2
  • FavouredCorruptionVampiric
  • Vampiric corruption: +2

Building levels

This building chain spans 1 levels

Faction restrictions

This building is available to the following races:

  • Bretonnia
  • Chaos Dwarfs
  • Daemons of Chaos
  • Dark Elves
  • Dwarfs
  • Grand Cathay
  • Greenskins
  • High Elves
  • Khorne
  • Kislev
  • Lizardmen
  • Norsca
  • Nurgle
  • Ogre Kingdoms
  • Skaven
  • Slaanesh
  • The Empire
  • Tomb Kings
  • Tzeentch
  • Undead Legions
  • Vampire Counts
  • Warriors of Chaos
  • Wood Elves

Raw data

db/building_chains_tables
keywh2_dlc11_special_settlement_galleons_graveyard_other
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_coast_galleons_graveyard.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_special_settlement_galleons_graveyard_other_ruin
chainwh2_dlc11_special_settlement_galleons_graveyard_other
level0
create_time1
create_cost0
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedfalse
primary_slot_building_building_level_requirement0
audio_building_typewh2_dlc11_cam_settlement_galleons_graveyard_vampire_coast
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—