TWDB

The Maelstrom Other

The Maelstrom is a building in Total War: WARHAMMER III.

The Maelstrom

The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
  • Income generated: 100
  • Control: +20
  • Defensive supplies: +1000
  • Immune to Reef attrition (all armies)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • FavouredCorruptionUndivided
  • Chaos Undivided corruption: +2
  • FavouredCorruptionKhorne
  • Khorne corruption: +2
  • FavouredCorruptionNurgle
  • Nurgle corruption: +2
  • FavouredCorruptionNone
  • Corruption: -2
  • FavouredCorruptionSkaven
  • Skaven corruption: +2
  • FavouredCorruptionSlaanesh
  • Slaanesh corruption: +2
  • FavouredCorruptionTzeentch
  • Tzeentch corruption: +2
  • FavouredCorruptionVampiric
  • Vampiric corruption: +2
Provides garrison:
  • 8Marauders
  • 7Blue Horrors of Tzeentch
  • 6Zombie Pirate Deckhand Mob
  • 6Skink Cohort (Javelins)
  • 5Zombies
  • 5Skink Cohort
  • 5Clanrats
  • 5Zombie Pirate Gunnery Mob
  • 5Kossars
  • 4Ungor Herd
  • 4Skeleton Spearmen
  • 4Skeleton Warriors
  • 4Spearmen
  • 4Spearmen-at-Arms (Shields)
  • 4Goblins (Spears)
  • 4Clanrat Spears
  • 4Nurglings
  • 4Marauders
  • 4Orc Boyz
  • 4Dwarf Warriors
  • 4Spearmen
  • 4Jade Warriors
  • 4Ogre Bulls
  • 3Gnoblars
  • 3Orc Labourers
  • 3Men-at-Arms (Shields)
  • 3Miners
  • 3Swordsmen
  • 3Devoted Marauders of Slaanesh
  • 3Bleakswords
  • 3Eternal Guard
  • 3Chaos Dwarf Warriors
  • 3Plaguebearers of Nurgle
  • 3Bloodletters of Khorne
  • 3Skeleton Archers
  • 3Peasant Bowmen
  • 3Archers
  • 3Crossbowmen
  • 3Kossars (Spears)
  • 3Glade Guard
  • 3Darkshards
  • 2Skeleton Warriors
  • 2Skeleton Spearmen
  • 2Peasant Long Spearmen
  • 2Marauder Spearmen
  • 2Miners (Blasting Charges)
  • 2Dreadspears
  • 2Devoted Marauders of Slaanesh (Spears)
  • 2Eternal Guard (Shields)
  • 2Crypt Ghouls
  • 2Skavenslave Slingers
  • 2Goblin Archers
  • 2Peasant Archers
  • 2Hobgoblin Archers
  • 2Marauder Hunters
  • 2Hellstriders of Slaanesh
  • 2Chaos Furies (Tzeentch)
  • 2Fell Bats
  • 2Chaos Warhounds of Khorne
  • 1Necromancer (Undeath)
  • 1Skavenslaves
  • 1Skavenslave Spears
  • 1Goblins
  • 1Dwarf Warriors (Great Weapons)
  • 1Daemonettes of Slaanesh
  • 1Chaos Warriors of Khorne
  • 1Gnoblar Flingers
  • 1Archers (Light Armour)
  • 1Marauder Horsemen
  • 1Mounted Yeomen
  • 1Kossovite Dervishes
  • 1Marauder Horsemen
  • 1Chaos Warhounds
  • 1Plague Toads of Nurgle

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)

Building levels

This building chain spans 1 levels

Faction restrictions

This building is available to the following races:

  • Bretonnia
  • Chaos Dwarfs
  • Daemons of Chaos
  • Dark Elves
  • Dwarfs
  • Grand Cathay
  • Greenskins
  • High Elves
  • Khorne
  • Kislev
  • Lizardmen
  • Norsca
  • Nurgle
  • Ogre Kingdoms
  • Skaven
  • Slaanesh
  • The Empire
  • Tomb Kings
  • Tzeentch
  • Undead Legions
  • Vampire Counts
  • Warriors of Chaos
  • Wood Elves

Raw data

db/building_chains_tables
keywh2_dlc11_special_settlement_galleons_graveyard_other
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_coast_galleons_graveyard.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh2_dlc11_special_settlement_galleons_graveyard_other_1
chainwh2_dlc11_special_settlement_galleons_graveyard_other
level1
create_time1
create_cost100
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh2_dlc11_cam_settlement_galleons_graveyard_vampire_coast
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—