Taint of Tzeentch
Taint of Tzeentch is a trait in Total War: Warhammer III. It is a standalone trait with a single level.
Taint of Tzeentch
The azure gleam of Tzeentch surrounds and infiltrates you.
Spent time in the Realm of the Sorcerer
Traits gained in the Realm of Chaos can be removed by garrisoning a province capital or settlements that have buildings from the Protection chain.
-
Winds of Magic power reserve: -3 per turn (
Lord's army) -
Campaign line of sight: -15%
Acquisition
This trait is awarded after 3 turns/battles/actions.
Other details
- Database id
- wh3_main_trait_realm_tzeentch_daemons
- Category
- tzeentch
- Database level id
- wh3_main_trait_realm_tzeentch_daemons
- Level
- 1
- Threshold points
- 3