TWDB

Witch House Vampire Counts

Witch House is a building in Total War: WARHAMMER III.

Witch House

Deep in the woods stands a hovel, surrounded by cruel fetishes. From its chimney pumps balefire smoke to wither the lands.
  • Control: +4
  • Growth: +30
  • Vampiric corruption: +4
  • Vampiric corruption in adjacent provinces: +4
  • When technology "Grave Robbing" is researched:
  • Corpses: 15 per turn (local province)

Building levels

This building chain spans 3 levels

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh_main_VAMPIRES_balefire
tech_category_tab—
encyclopedia_group—
chain_categorymilitary
in_encyclopediatrue
building_superchainwh2_main_sch_infrastructure4_energy
optional_tier_icon—
optional_sort_order3
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_vmp_balefire_3
chainwh_main_VAMPIRES_balefire
level2
create_time3
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_VAMPIRES_balefire
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement3
audio_building_type—
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—