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Occupied Karaz-a-Karak (Savage Orc Camp) Greenskins

Occupied Karaz-a-Karak (Savage Orc Camp) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.

Occupied Karaz-a-Karak (Savage Orc Camp)
Karaz-a-Karak
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
  • Income generated: 300
  • Defensive supplies: +1000
  • Growth: +20
  • Corruption: -2
  • Grants 4 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 6Savage Orcs
  • 3Savage Orc Arrer Boyz

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Greenskins

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh_main_special_settlement_karaz_a_karak_savage
Database key / building_levels
wh_main_special_settlement_karaz_a_karak_2_savage
Level
2
Primary building level requirement
0
Build cost
1500
Build time
2