Occupied Karaz-a-Karak (Greenskin Hideout) Greenskins
Occupied Karaz-a-Karak (Greenskin Hideout) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Occupied Karaz-a-Karak (Greenskin Hideout)
Karaz-a-Karak
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
Income generated: 150
Defensive supplies: +1000
Growth: +10
Corruption: -2
Local recruitment capacity: +1
Grants 2 construction slots in the settlement- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- When outside Wood Elf, Ogre or Norscan homeland:
Adds walls to the settlement
- 4
Goblins (Spears) - 4
Orc Boyz - 2
Orc Big 'Uns - 2
Goblin Archers - 1
Goblins - 1
Black Orcs (Great Weapons) - 1
Goblin Rock Lobbers
Unlocks recruitment of:
Goblins
Squig Herd
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Greenskins
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
Other details
- Database key / building_chains
- wh_main_special_settlement_karaz_a_karak_greenskins
- Database key / building_levels
- wh_main_special_settlement_karaz_a_karak_1_grn
- Level
- 1
- Primary building level requirement
- 0
- Build cost
- 1000
- Build time
- 2
