TWDB

Occupied Karaz-a-Karak (Greenskin Hideout) Greenskins

Occupied Karaz-a-Karak (Greenskin Hideout) is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.

Occupied Karaz-a-Karak (Greenskin Hideout)
Karaz-a-Karak
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
  • Income generated: 150
  • Defensive supplies: +1000
  • Growth: +10
  • Corruption: -2
  • Local recruitment capacity: +1
  • Grants 2 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Goblins (Spears)
  • 4Orc Boyz
  • 2Orc Big 'Uns
  • 2Goblin Archers
  • 1Goblins
  • 1Black Orcs (Great Weapons)
  • 1Goblin Rock Lobbers
Unlocks recruitment of:
  • Goblins
  • Squig Herd

Building levels

This building chain spans 5 levels

Availability

This building is available to the following races:

  • Greenskins

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh_main_special_settlement_karaz_a_karak_greenskins
Database key / building_levels
wh_main_special_settlement_karaz_a_karak_1_grn
Level
1
Primary building level requirement
0
Build cost
1000
Build time
2