TWDB

Karak Eight Peaks (Great Hold) Dwarfs

Karak Eight Peaks (Great Hold) is a building in Total War: WARHAMMER III.

Karak Eight Peaks (Great Hold)

The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.
  • Income generated: 240
  • Control: +1 (factionwide)
  • Defensive supplies: +1000
  • Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Fused Beer Kegs
  • Growth: +50
  • Corruption: -2
  • Grants 9 construction slots in the settlement
  • Has Achieved Short Victory:
  • Construction time: -1 for all buildings (minimum of 1 turn) (local region)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 6Longbeards
  • 2Dwarf Warriors
  • 2Ironbreakers
  • 2Quarrellers
  • 1Dwarf Warriors (Great Weapons)
  • 1Quarrellers (Great Weapons)
  • 1Thunderers
  • 1Grudge Throwers
Unlocks recruitment of:
  • Miners

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Dwarfs

Raw data

db/building_chains_tables
keywh_main_special_settlement_eight_peaks_dwarf
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_dwarf_city.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_special_settlement_eight_peaks_5_dwf
chainwh_main_special_settlement_eight_peaks_dwarf
level5
create_time6
create_cost7200
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_ORC_settlement_major
should_show_building_level_in_ui_for_technologyfalse
health_override0
development_point_cost5
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_dwarf
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—