TWDB

Occupied Couronne (Dark Castle) Undead Legions

Occupied Couronne (Dark Castle) is a building in Total War: WARHAMMER III.

Occupied Couronne (Dark Castle)

Bones of the once honourable now litter their feasting halls, their blood overflowing from prized chalices.
  • Income generated: 750
  • Defensive supplies: +1000
  • Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Corpse Ball
  • Growth: +50
  • Vampiric corruption: +2
  • Grants 9 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Grave Guard
  • 4Grave Guard (Great Weapons)
  • 2Crypt Ghouls
  • 2Fell Bats
  • 1Crypt Horrors

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)
  • ProvinceHas5000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden
  • ProvinceHas10000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh_main_special_settlement_couronne_vampires
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_special_settlement_couronne_5_vmp
chainwh_main_special_settlement_couronne_vampires
level5
create_time6
create_cost16000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost5
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—