TWDB

Couronne (Village) Bretonnia

Couronne (Village) is a building in Total War: WARHAMMER III.

Couronne (Village)

Formed in an ancient Elven stronghold many centuries ago, the city of Couronne houses the palace and ruling court of King Leoncoeur.
  • Income generated: 60
  • Control: +2
  • Defensive supplies: +1000
  • Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Arrows
  • Growth: +40
  • Corruption: -2
  • Grants 4 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 3Spearmen-at-Arms (Shields)
  • 3Men-at-Arms (Shields)
  • 3Peasant Bowmen (Pox Arrows)
  • 2Men-at-Arms (Polearms)
  • 2Field Trebuchets
  • 1Knights Errant
  • 1Grail Knights

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Bretonnia

Raw data

db/building_chains_tables
keywh_main_special_settlement_couronne
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_icon—
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_special_settlement_couronne_2_brt
chainwh_main_special_settlement_couronne
level2
create_time3
create_cost2000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major_coast
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost1
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_bretonnia
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—