TWDB

Castle Drakenhof (Dark Castle) Undead Legions

Castle Drakenhof (Dark Castle) is a building in Total War: WARHAMMER III.

Castle Drakenhof (Dark Castle)

Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
  • Income generated: 750
  • Control: +5
  • Control: +2 in adjacent provinces
  • Defensive supplies: +1000
  • Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Corpse Ball
  • Growth: +50
  • Vampiric corruption: +2
  • Grants 9 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 6Grave Guard
  • 4Grave Guard (Great Weapons)
  • 2Crypt Ghouls
  • 2Fell Bats
  • 1Varghulf
  • 1Crypt Horrors

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)
  • ProvinceHas5000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden
  • ProvinceHas10000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh_main_special_settlement_castle_drakenhof
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_vampire_city_castle_drakenhof.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_main_special_settlement_castle_drakenhof_5_vmp
chainwh_main_special_settlement_castle_drakenhof
level5
create_time6
create_cost16000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost5
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—