Gold Mining Pit The Empire
Gold Mining Pit is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Gold Mining Pit
Gold Mining
Gold has ever been lusted after by both men and Dwarfs. Small mines dot the Old World, their owners hoping to strike big.
Income generated: 200
Recruitment cost: -20% for Free Company Militia units (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- The Empire
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Black Crag, Death Pass
- Castle Drakenhof, Southern Sylvania
- Chupayotl, Culchan Plains
- Ghrond, Spiteful Peaks
- Great Hall of Greasus, Ivory Road
- Hexoatl, Isthmus of Lustria
- Itza, River Qurveza
- Karak Ungor, Northern World's Edge Mountains
- Karak Zorn, Southlands World's Edge Mountains
- Khemri, Land of the Dead
- Mount Gunbad, Deadrock Gap
- Temple Avenue of Gold, The Jungles of the Gods
- The Skull-Carver's Abode, The Abyssal Glacier
- Tor Anroc, Tiranoc
- Wolfenburg, Ostland
The Realm of Chaos
This building chain can be built in the following regions:
- Castle Drakenhof, Sylvania
- Great Hall of Greasus, Ivory Road
- Kunlan, Imperial Road
- Mines of Gorgoth, The Howling Wastes
- Mount Gunbad, The Silver Road
- The Shifting Monolith, Northern Wastes
- Wolfenburg, Ostland
Other details
- Database key / building_chains
- wh_main_HUMAN_resource_gold
- Database key / building_levels
- wh_main_emp_resource_gold_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 500
- Build time
- 2

