Leatherworkers' Guild Hall Dwarfs
Leatherworkers' Guild Hall is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Leatherworkers' Guild Hall
Wild Game
The Leatherworkers' Guild is mainly found in the Holds around the Vaults and Grey Mountains, where plenty of manling customers can be found.
Furs resource production: 68 bundles
Growth: +38
Casualty replenishment rate: +5% (armies in province)
Building levels
This building chain spans 4 levels
Availability
This building is available to the following races:
- Dwarfs
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Bridge of Heaven, Celestial Riverlands
- Crag Halls of Findol, Wydrioth
- Dietershafen, Nordland
- Fire Mouth, Bone Road
- Gisoreux, Forest of Arden
- Karak Norn, Southern Grey Mountains
- Kislev, River Urskoy
- Plain of Tuskers, Land of the Dervishes
- Talabheim, Talabecland
- The Lost Palace, The Abyssal Glacier
- Tor Achare, Chrace
- Varenka Hills, Blood River Valley
- Venom Glade, Obsidian Peaks
The Realm of Chaos
This building chain can be built in the following regions:
- Fire Mouth, Mountains of Mourn
- Kislev, River Urskoy
- Shrine of the Alchemist, Warpstone Desert
- The Vale of Nightmares, The Blood Marshes
Other details
- Database key / building_chains
- wh_main_DWARFS_resource_game
- Database key / building_levels
- wh_main_dwf_resource_game_4
- Level
- 3
- Primary building level requirement
- 4
- Build cost
- 4000
- Build time
- 4

