TWDB

Oak of Ages (Thriving) Wood Elves

Oak of Ages (Thriving) is a building in Total War: WARHAMMER III.

Oak of Ages (Thriving)

New branches stretch to break through the forest's canopy and touch the sky.
  • Forest Health: +3 per turn to local Magical Forest
  • Control: +4 (factionwide)
  • Defensive supplies: +1000
  • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • Growth: +80 (all provinces)
  • Corruption: -9 (all adjacent provinces)
  • Winds of Magic power reserve: +12 per turn (armies in region)
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
Provides garrison:
  • 3Deepwood Scouts
  • 2Eternal Guard
  • 2Eternal Guard (Shields)
  • 2Wildwood Rangers
  • 2Glade Guard
  • 2Deepwood Scouts (Swiftshiver Shards)
  • 1Malevolent Dryads
  • 1Dryads
  • 1Wardancers
  • 1Wardancers (Asrai Spears)
  • 1Glade Guard (Starfire Shafts)
  • 1Malevolent Tree Kin
  • 1Tree Kin

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enemy Hero action success chance: -100% (from building)

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Wood Elves

Raw data

db/building_chains_tables
keywh_dlc05_wef_oak_of_ages
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediatrue
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_wood_elves_city_oak_of_ages.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh_dlc05_wef_oak_of_ages_4
chainwh_dlc05_wef_oak_of_ages
level4
create_time16
create_cost10000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_dlc05_elf_oak_of_ages
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost0
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_dlc05_wef_oak_of_ages_medium_tier
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—