Cultist Outpost (Pasture) Tzeentch
Cultist Outpost (Pasture) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Outpost (Pasture)
Pastures
Larger farmsteads that come under Cultist ownership will quickly become corrupted, as will the animals that feed upon them.
Grimoires: 2 per turn
Income from all buildings: +10% (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Tzeentch
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Akendorf, Eastern Border Princes
- Baleful Hills, Celestial Riverlands
- Carroburg, Middenland
- Essen, Ostermark
- Great Skull Lakes, Zorn Uzkul
- Grom Peak, Rib Peaks
- Grunburg, Reikland
- Hag Hall, Doom Glades
- Ka-Sabar, Shifting Sands
- Karak Angazhar, Eastern Border Princes
- Karak Eight Peaks, Eight Peaks
- Lyonesse, Coast of Lyonesse
- Miragliano, Tilea
- Nongchang, Nongchang Basin
- Quenelles, Forest of Chalons
- Subatuun, The Lost Valley
- Swartzhafen, Southern Sylvania
- Temple of Skulls, Kingdom of Beasts
- The Moot, Mootland
- Tlaqua, Western Jungles
- Tor Yvresse, Northern Yvresse
- Wellsprings of Eternity, Jungles of Green Mist
The Realm of Chaos
This building chain can be built in the following regions:
- City of Monkeys, Wastelands of Jinshen
- Fortenhof, Ostermark
- Shambletown, Wyrm Pass
- Uzkulany, Zorn Uzkul
Other details
- Database key / building_chains
- wh3_main_tze_resource_pasture
- Database key / building_levels
- wh3_main_tze_resource_pasture_2
- Level
- 1
- Primary building level requirement
- 2
- Build cost
- 1000
- Build time
- 2

