Cultist Enclave (Marble) Tzeentch
Cultist Enclave (Marble) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Marble)
Marble Quarry
Marble mills under Cult ownership generate profits for the Dark Gods, even if the workers are unaware of their true masters.
Grimoires: 3 per turn
Income from all buildings: +15% (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Tzeentch
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Crucible of Delights, The Daemonium Hills
- Floating Mountain, Chimera Plateau
- Grung Zint, Northern Grey Mountains
- Karak Vlag, Goromadny Mountains
- Macu Peaks, Isthmus of Lustria
- Mount Silverspear, The Desolation of Azgorh
- Naggarond, Iron Foothills
- Naglfari Plain, Mountains of Naglfari
- Parravon, Forest of Chalons
- Po Mei, Lands of Stone and Steel
- Praag, The Cursed City
- Springs of Eternal Life, Land of the Dead
- The Monoliths, Granite Hills
- The Sentinels, The Howling Wastes
- Tor Anlec, Nagarythe
- Whitepeak, Tiranoc
- Wissenburg, Wissenland
- Zvorak, Western Border Princes
The Realm of Chaos
This building chain can be built in the following regions:
- Castle Drachenfels, Northern Grey Mountains
- Doomkeep, Ice Tooth Mountains
- Fallen City, Wyrm Pass
- Floating Mountain, Road to Damnation
- Fortress of the Damned, Northern Wastes
- Grung Zint, Marches of Couronne
- Karak Vlag, The High Pass
- Po Mei, Lands of Stone and Steel
- Praag, The Cursed City
- The Sentinels, The Howling Wastes
Other details
- Database key / building_chains
- wh3_main_tze_resource_marble
- Database key / building_levels
- wh3_main_tze_resource_marble_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2000
- Build time
- 3

