Cultist Enclave (Iron) Tzeentch
Cultist Enclave (Iron) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Enclave (Iron)
Iron Mining
Big mining operations are either fronts for Cults or hidden away far from civilisation.
Grimoires: 3 per turn
Income from all buildings: +15% (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Tzeentch
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Black Iron Mine, Southern World's Edge Mountains
- Blackstone Post, Northern Grey Mountains
- Blood Mountain, Northern Wastes
- Crookback Mountain, The Desolation of Azgorh
- Dotternbach, Wissenland
- Fort Jakova, Southern Oblast
- Gor Gazan, The Barrier Idols
- Hotek's Column, The Clawed Coast
- Iron Rock, Death Pass
- Ironspike, Ashen Coast
- Karak Hirn, Black Mountains
- Magritta, Estalia
- Martek, Atalan Mountains
- Mine of the Bearded Skulls, Spine of Sotek
- Montfort, Bastonne
- Pack Ice Bay, Ice Tooth Mountains
- Temple of Heimkel, Goromadny Mountains
- The Forbidden Citadel, Mountains of Hel
- The High Sentinel, Aymara Swamps
- Tor Finu, Saphery
- Uzkulak, Zorn Uzkul
- Vaul's Anvil, Caledor
- Weng Chang, Lands of Stone and Steel
- Xlanhuapec, Mosquito Swamps
- Zhufbar, Black Water
The Realm of Chaos
This building chain can be built in the following regions:
- Blood Mountain, The Shard Lands
- Crookback Mountain, The Wolf Lands
- Nuln, Wissenland
- The Forbidden Citadel, Mountains of Hel
- Uzkulak, Zorn Uzkul
- Weng Chang, Lands of Stone and Steel
- Yhetee Peak, Ice Pass
- Zhufbar, Black Water
Other details
- Database key / building_chains
- wh3_main_tze_resource_iron
- Database key / building_levels
- wh3_main_tze_resource_iron_3
- Level
- 2
- Primary building level requirement
- 3
- Build cost
- 2000
- Build time
- 3

