Cultist Camp (Dyes) Tzeentch
Cultist Camp (Dyes) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Dyes)
Dye Production
Cults have many fronts to secure the funding they require. Dye camps and houses are often part of that.
Grimoires: 1 per turn
Income from all buildings: +5% (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Tzeentch
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Barak Varr, Blood River Valley
- Brass Keep, The Middle Mountains
- Cairn Thel, Southern Yvresse
- Castle Carcassonne, Carcassonne
- El-Kalabad, The Cracked Land
- Elessaeli, Southern Yvresse
- Fu Hung, Broken Lands of Tian Li
- Gnashrak's Lair, Peak Pass
- Karak Ziflin, Northern Grey Mountains
- Marienburg, The Wasteland
- Shrine of Sotek, Jungles of Pahualaxa
- The Black Pillar, The Road of Skulls
The Realm of Chaos
This building chain can be built in the following regions:
- Brass Keep, Middle Mountains
- Karak Ziflin, Southern Grey Mountains
- Marienburg, The Wasteland
- Novchozy, Dukhlys Forest
- The Red Abyss, K'datha
Other details
- Database key / building_chains
- wh3_main_tze_resource_dyes
- Database key / building_levels
- wh3_main_tze_resource_dyes_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 500
- Build time
- 1

