TWDB

Cultist Camp (Animals) Tzeentch

Cultist Camp (Animals) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.

Cultist Camp (Animals)
Exotic Animals
To flourish, Cults require mortals, who in-turn require mortal accoutrements such as animals for meat and leather.
  • Grimoires: 1 per turn
  • Income from all buildings: +5% (local province)

Building levels

This building chain spans 3 levels

Availability

This building is available to the following races:

  • Tzeentch

Regions

This building chain is available in one or more campaigns.

Immortal Empires

This building chain can be built in the following regions:

The Realm of Chaos

This building chain can be built in the following regions:

Other details

Database key / building_chains
wh3_main_tze_resource_animals
Database key / building_levels
wh3_main_tze_resource_animals_1
Level
0
Primary building level requirement
1
Build cost
500
Build time
1