TWDB

Silver Pinnacle (Deeper Shadow) Vampire Counts

Silver Pinnacle (Deeper Shadow) is a building in Total War: WARHAMMER III.

Silver Pinnacle (Deeper Shadow)

Leathery wings and dark bodies widen and thicken the ever-present shadows. At the top of the luxurious towers lurk darker presences still.
  • Income generated: 500
  • Control: +3
  • Control: +1 in adjacent provinces
  • Defensive supplies: +1000
  • Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  • Improved tower projectiles: Caged Bats
  • Growth: +30
  • Vampiric corruption: +2
  • Grants 6 construction slots in the settlement
  • IsChaosCampaign
  • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
  • When outside Wood Elf, Ogre or Norscan homeland:
  • Adds walls to the settlement
Provides garrison:
  • 4Skeleton Warriors
  • 4Skeleton Spearmen
  • 3Crypt Ghouls
  • 2Grave Guard
  • 2Fell Bats
  • 1Varghulf

Hidden effects

This building has the following hidden effects:

  • [HIDDEN] Enables abilities for Heroes in garrisons (armies in region)
  • ProvinceHas5000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden
  • ProvinceHas10000CorpsesHidden
  • [HIDDEN] wh3_main_effect_corpse_gain_from_battle_hidden

Building levels

This building chain spans 5 levels

Faction restrictions

This building is available to the following races:

  • Vampire Counts

Raw data

db/building_chains_tables
keywh3_main_special_settlement_silver_pinnacle
tech_category_tab—
encyclopedia_group—
chain_categorymoney
in_encyclopediafalse
building_superchainwh_main_sch_main_settlement
optional_tier_iconUI\Buildings\tier_icons\tier_vampire_city_castle_drakenhof.png
optional_sort_order0
optional_required_horde_commander—
tech_category_position—
can_be_dismantledtrue
is_foreign_slot_chainfalse
db/building_levels_tables
level_namewh3_main_special_settlement_silver_pinnacle_3
chainwh3_main_special_settlement_silver_pinnacle
level3
create_time4
create_cost4000
upkeep_cost0
commodity—
only_in_capitalfalse
faction_uniquefalse
first_in_world_bundle—
resource_requirement—
can_converttrue
building_instance_keywh_main_HUMAN_settlement_major
should_show_building_level_in_ui_for_technologytrue
health_override0
development_point_cost2
can_be_damagedtrue
primary_slot_building_building_level_requirement0
audio_building_typewh_cam_settlement_capital_vampire
visible_in_uitrue
food_cost0
slave_cap_contribution0
resource_cost—
additional_loot_value0
resource_transaction_on_complete—
split_chain_sort_order-1
military_prestige0
naval_prestige0
economic_prestige0
enlightenment_prestige0
religion_requirement—