Occupied Bastion Gatehouse Other
Occupied Bastion Gatehouse is a building in Total War: Warhammer III. This is a main building chain, part of the core development path for its location type, such as a settlement, horde, or ship.
Occupied Bastion Gatehouse
Bastion
Gatehouses are positioned at regular distances along the entire stretch of the Great Bastion, where occupiers can dictate the flow of travel through the region.
Growth: +40
Adds walls to the settlement- IsOwnerNorsca

Spoils can be transferred from Pillaging forces here to the faction- IsChaosCampaign
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned
Lords)- FavouredCorruptionUndivided
Chaos Undivided corruption: +2- FavouredCorruptionKhorne
Khorne corruption: +2- FavouredCorruptionNurgle
Nurgle corruption: +2- FavouredCorruptionNone
Corruption: -2- FavouredCorruptionSkaven
Skaven corruption: +2- FavouredCorruptionSlaanesh
Slaanesh corruption: +2- FavouredCorruptionTzeentch
Tzeentch corruption: +2- FavouredCorruptionVampiric
Vampiric corruption: +2
- 8
Marauders - 7
Blue Horrors of Tzeentch - 6
Zombie Pirate Deckhand Mob - 6
Skink Cohort (Javelins) - 5
Zombies - 5
Clanrats - 5
Skeleton Warriors - 5
Skink Cohort - 5
Zombie Pirate Gunnery Mob - 5
Kossars - 4
Ungor Herd - 4
Skeleton Spearmen - 4
Skeleton Warriors - 4
Spearmen - 4
Spearmen-at-Arms (Shields) - 4
Goblins (Spears) - 4
Clanrat Spears - 4
Nurglings - 4
Marauders - 4
Orc Boyz - 4
Dwarf Warriors - 4
Spearmen - 4
Jade Warriors - 4
Ogre Bulls - 3
Ungor Spearmen Herd (Shields) - 3
Gnoblars - 3
Men-at-Arms (Shields) - 3
Miners - 3
Swordsmen - 3
Bleakswords - 3
Devoted Marauders of Slaanesh - 3
Eternal Guard - 3
Plaguebearers of Nurgle - 3
Bloodletters of Khorne - 3
Skeleton Archers - 3
Peasant Bowmen - 3
Archers - 3
Crossbowmen - 3
Glade Guard - 3
Kossars (Spears) - 3
Darkshards - 2
Ungor Spearmen Herd - 2
Peasant Long Spearmen - 2
Marauder Spearmen - 2
Miners (Blasting Charges) - 2
Dreadspears - 2
Devoted Marauders of Slaanesh (Spears) - 2
Eternal Guard (Shields) - 2
Crypt Ghouls - 2
Skavenslave Slingers - 2
Goblin Archers - 2
Peasant Archers - 2
Marauder Hunters - 2
Hellstriders of Slaanesh - 2
Chaos Furies (Tzeentch) - 2
Fell Bats - 2
Chaos Warhounds of Khorne - 1
Skavenslaves - 1
Skavenslave Spears - 1
Goblins - 1
Dwarf Warriors (Great Weapons) - 1
Plague Toads of Nurgle - 1
Daemonettes of Slaanesh - 1
Chaos Warriors of Khorne - 1
Ungor Raiders - 1
Gnoblar Flingers - 1
Archers (Light Armour) - 1
Marauder Horsemen - 1
Mounted Yeomen - 1
Kossovite Dervishes - 1
Marauder Horsemen - 1
Fell Bats - 1
Chaos Warhounds - 1
Dire Wolves
Hidden effects
This building has the following hidden effects:
- [HIDDEN] prevents kislev from targeting their motherland rituals.
- [HIDDEN] prevents kislev from targeting their motherland rituals.
Building levels
This building chain spans 5 levels
Availability
This building is available to the following races:
- Beastmen
- Bretonnia
- Dark Elves
- Dwarfs
- Greenskins
- High Elves
- Khorne
- Kislev
- Lizardmen
- Norsca
- Nurgle
- Ogre Kingdoms
- Skaven
- Slaanesh
- The Empire
- Tomb Kings
- Tzeentch
- Vampire Coast
- Vampire Counts
- Wood Elves
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Dragon Gate, Central Great Bastion
- Snake Gate, Western Great Bastion
- Turtle Gate, Eastern Great Bastion
The Realm of Chaos
This building chain can be built in the following regions:
- Dragon Gate, Central Great Bastion
- Snake Gate, Western Great Bastion
- Turtle Gate, Eastern Great Bastion
Other details
- Database key / building_chains
- wh3_main_special_settlement_bastion_other
- Database key / building_levels
- wh3_main_special_settlement_bastion_other_1
- Level
- 1
- Primary building level requirement
- 0
- Build cost
- 1000
- Build time
- 3

