Cultist Camp (Animals) Slaanesh
Cultist Camp (Animals) is a building in Total War: Warhammer III. This is a resource building chain, usually focused on extracting or improving a local resource.
Cultist Camp (Animals)
Exotic Animals
To flourish, Cults require mortals, who in-turn require mortal accoutrements such as animals for meat and leather.
Exotic Animals resource production: 10 cages
Devotees: +1 per turn
Income from all buildings: +5% (local province)
Building levels
This building chain spans 3 levels
Availability
This building is available to the following races:
- Slaanesh
Regions
This building chain is available in one or more campaigns.
Immortal Empires
This building chain can be built in the following regions:
- Caverns of Sotek, The Jungles of the Gods
- Cragroth Deep, The Black Flood
- Eagle Eyries, Gash Kadrak
- Gaean Vale, Avelorn
- Hell Pit, Black Blood Pass
- Jungles of Chi'an, Jungles of Chi'an
- Mount Arachnos, Southlands World's Edge Mountains
- Oyxl, The Lost Valley
- Scarpel's Lair, Ashen Coast
- Shang-Wu, Celestial Riverlands
- The Haunted Forest, The Haunted Forest
- Tor Sethai, Caledor
- Verdanos, Western Border Princes
The Realm of Chaos
This building chain can be built in the following regions:
- Chimera Plateau, Plain of Bone
- Eagle Eyries, Gash Kadrak
- Hell Pit, Black Blood Pass
- Shang-Wu, Celestial Riverlands
Other details
- Database key / building_chains
- wh3_main_sla_resource_animals
- Database key / building_levels
- wh3_main_sla_resource_animals_1
- Level
- 0
- Primary building level requirement
- 1
- Build cost
- 500
- Build time
- 1

